Scientific journal
Название журнала на английском
ISSN 2500-0802
ПИ №ФС77-61154

«GAME DIALOGUE» AS A FORM OF SOCIOCULTURAL COMMUNICATION (ON THE EXAMPLE OF CHECKERBOARD GAME)

Alekseeva K.A. 1
1 Saint-Petersburg University of the Humanities and Social Sciences
The article examines the thinking of an individual during an interactive game of drafts, checkers analyze specific images generated during interactive checkers game, we study the residual image, the image inert, outpacing the image, and also deals with the problems of intellectual creativity. When the analytical work of thinking for checkerboard with each turn there are new ideas, plans and opportunities that become targets for deep understanding of the game. Separate figure, a group of figures, a single field or group of fields, specific moves, tactical and strategic plans in the game can generate a residual image in the minds drafts player. Residual image, in our view, a purely psychological manifestation of our thinking. Positive aspects of the residual image are obvious enough knowledgeable, experienced checkers player. Creative process that takes place during a party game is inconceivable without some chains options “tree” calculation, analysis, and links that will be the residual images. They are like switches in the minds of drafts player.